Principal Rendering Software Engineer
Company: Roblox Corporation
Location: San Mateo
Posted on: June 1, 2025
Job Description:
Every day, tens of millions of people come to Roblox to explore,
create, play, learn, and connect with friends in 3D immersive
digital experiences- all created by our global community of
developers and creators.At Roblox, we're building the tools and
platform that empower our community to bring any experience that
they can imagine to life. Our vision is to reimagine the way people
come together, from anywhere in the world, and on any device. We're
on a mission to connect a billion people with optimism and
civility, and looking for amazing talent to help us get there.A
career at Roblox means you'll be working to shape the future of
human interaction, solving unique technical challenges at scale,
and helping to create safer, more civil shared experiences for
everyone.Join some of the best Graphics Engineers in the world
supporting the largest immersive 3D streaming environment deployed
across console, desktop, mobile, and VR.
- Scalability: Roblox provides a platform that guarantees to the
creators that their games will always and automatically run on
different devices, with cross-platform play and minimal load
times.
- Compatibility: Roblox games and assets made in the past, are
still working today. Rendering has to have an eye to the past, and
an eye to the future---
- Community: Roblox games are made by creators of all experience
levels, from professionals who earn their living on the platform to
kids who are learning to program using Roblox!As a Game Rendering
Engineer, you will solve difficult challenges, while continuing to
build high-speed, completely dynamic environments connected on all
devices.Many established rendering techniques do not trivially
apply to our platform - novel solutions are needed as we push
Roblox towards higher targets of visual fidelity. Even the simpler
visuals we support on low-power devices are enabled by some
creative rendering ideas, often centered around caching,
incremental computation and graceful degradation.All of this is
based on an in-house rendering engine built from the ground up,
supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We
have a powerful need for top-notch, low-level and high-level
graphics work.You Will:
- Help investigate and implement rendering techniques to make
ROBLOX graphics more immersive and expressive.
- Learn about our community and work with technical artists to
understand the present and future needs of our creators.
- Help improve the performance and stability of our game
engine.
- Work with other engineering and art teams.
- Take ownership of a project throughout its full lifecycle.You
Have:
- Knowledge of C++ and shading languages.
- Knowledge of 3D math and computer graphics related
algorithms.
- Knowledge of one or more GPU APIs (OpenGL, DirectX and
similar).
- The ability to reason about code performance and memory
consumption.
- 5+ years experience in real-time rendering.
- Interest in creating creative rendering techniques.
- Passion about the state-of-the-art in rendering research.For
roles that are based at our headquarters in San Mateo, CA: The
starting base pay for this position is as shown below. The actual
base pay is dependent upon a variety of job-related factors such as
professional background, training, work experience, location,
business needs and market demand. Therefore, in some circumstances,
the actual salary could fall outside of this expected range. This
pay range is subject to change and may be modified in the future.
All full-time employees are also eligible for equity compensation
and for benefits.Annual Salary Range:$322,170 - $391,590 USDRoles
that are based in our San Mateo, CA Headquarters are in-office
Tuesday, Wednesday, and Thursday, with optional in-office on Monday
and Friday (unless otherwise noted).You'll Love:
- Excellent medical, dental, and vision coverage.
- A rewarding 401k program.
- Flexible vacation policy (varies by exemption status).
- Roflex - Flexible and supportive work policy.
- At Roblox HQ:
- Free catered lunches five times a week and several fully
stocked kitchens with unlimited snacks.
- Onsite fitness center and fitness program credit.
- Annual CalTrain Go Pass.Roblox provides equal employment
opportunities to all employees and applicants for employment and
prohibits discrimination and harassment of any type without regard
to race, color, religion, age, sex, national origin, disability
status, genetics, protected veteran status, sexual orientation,
gender identity or expression, or any other characteristic
protected by federal, state or local laws. Roblox also provides
reasonable accommodations for all candidates during the interview
process.
#J-18808-Ljbffr
Keywords: Roblox Corporation, Turlock , Principal Rendering Software Engineer, IT / Software / Systems , San Mateo, California
Didn't find what you're looking for? Search again!
Loading more jobs...